I think the new Codex will help the Necrons a lot versus it since it'll make them much tougher / harder to kill by comparison to the 8th edition Necrons. ... Interest will be charged to your account from the purchase date if the balance is not paid in full within 6 months. Note: this doesn't have a plague weapon restriction so throw this on a blob of cultists or poxwakers for a surprising amount of AP. On a single unsupported crawler it's a small buff, but if you're running 3 next to an arch-contaminator it's will double the entropy cannons' damage against a Knight. Share - Warhammer 40k Death Guard Codex 8th Edition HC. The final statline is 21 s10 attacks with +2 to wound and on a 7+ doing a mortal wound and double damage, Maths says that this should generate 7.72 Mortal Wounds and 19.84 Wounds doing 27.56 damage. Codex Imperial Guard 5th pdf Uloz to. Another con is the time it takes for this to work. Thematically, they are a company of psykers, witches, and warp-dabblers in a Legion renowned for hating that sort of thing. In addition, nothing stops you from painting your Bikers in DG colors and running them with rules for regular CSM Bikers, so get creative! Unload on them with your plasma guns and blight launchers, but rather than wasting all those bolter shots on a tough target, you can get a squad and a bunch of supporting characters to all chuck grenades. They signature disease, the Sanguous Flux, causes endless, half-clotted bleeding and leaves foul red-black trails. And unlike, say, Custodes, who easily get bogged down in numbers, their Plaguespurt Gauntlets provide an answer to that problem. Howdy, neighbors! Following the template applied to the Thousand Sons in Psychic Awakening: Ritual of the Damned, Death Guard got their own version in Psychic Awakening: War of the Spider. The ability to move an appropriately killy unit twice in an army as slow as DG can make a huge difference in getting your guys where they need to be, when they need to be there. In their infinite wisdom, almost all the FW units are currently unavailable to be taken by Death Guard, even as legends. Codex Craftworlds â October 21st. Blightlord Terminator: Blight launcher, Bubotic Axe, Hellforged Contemptor Dreadnought [10 PL, 190pts, -1CP]: Contaminated Monstrosity, Havoc launcher, 2x Twin lascannon, Hellforged Deredeo Dreadnought [14 PL, 275pts, -2CP]: Butcher cannon array, Contaminated Monstrosity, Greater havoc launcher, Twin heavy bolter, Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger, ++ Patrol Detachment -2CP (Chaos - Daemons) [12 PL, 227pts, -2CP] ++, . For countering this beast, the Warlord trait in the basic rules which adds +1 leadership in a 6" bubble (Inspiring Leader) is pretty impressive against this thing, as do other abilities which increase the leadership stat. The 2nd Edition was substantially more colourful and the new Codex books reflected this fact. Warhammer 40k Death Guard Codex 8th Edition HC. Like Magnus, Mortarion's command aura only grants reroll 1's to hit. Invulnerable saves work just fine against it. We know the Death Guard are getting a new codex and a new model â but thatâs not all! Mechanically, they are slightly different from the others. 8th edition sees him willing to farm out his wares to gullible volunteers, with the only small caveat that it may cost you your life. Small datasheet changes lead to big repercussions in the world of Chaos. The remaining 4 Plague Companies of part 2 of Death Guard Tactics, the unique stratagems, ... Death Guard is one of the prominent forces in the new War of the Spider release. Use this popup to embed a mailing list sign up form. Yeah. 8th Edition: Official Release Date and Information ... there are plenty of pledges of swapsies as the team vie to gain either more Space Marines or Death Guard. Here is a table showing the overall to-wound chance of the Plaguesprayer vs. various toughness values. With the Munitorum Field Manual out in the wild and the Faction FAQs released, nowâs a good time to start taking a look at whatâs changed for all of our favourite armies.Today, Robert âTheChirurgeonâ Jones is talking about Death Guard. Like the others, it's supposed to provide additional army-specific datasheets, rules, and bespoke Crusades content for the Death Guard faction, but we can't help but wonder if it will do anything more. Never make Mortarion your warlord - always pick a Lord of Contagion or normal Termie Lord and deep strike them with some Deathshroud if you want to give your warlord this trait. Like their brethren in November Blood Angels get the supplement treatment. Don't forget the Nurglings! Which is currently in its 9th edition, they were just released on July 25th 2020. Thematically, they are the classic zombie horde. Use Cloud of Flies on the terminators, so the enemy can't target them. I anticipate playing primarily against CSM, Primaris, and Imperial Knights. Though it may be slightly unfluffy, he pairs exceedingly well with Necrosius. The Lost and the Damned 10. Sounds great, but it's actually pretty garbage. Remember the Cultists don't necessarily have to be DG, so you can use Tide of Traitors for EVEN MORE bodies and increase the size of the Poxwalker blob to utterly ridiculous levels. Book of the Astronomican 3. Worth it for the expanded Death Guard Lore by itself and that is primarily why I purchased it. Effective against high save units with an invuln like a Terminator or Blade Guard Vet but otherwise Creeping Blight is better for most targets as it will be just as effective without risking your own models. When I say Astra Militarum 9th Edition I am referring to the current set of rules for Warhammer 40K. Moving to close the distance does not negatively impact your firepower at all. It's definitely something worth looking at. Still legal, but has to use Contagion and Legends costs. The 2nd Plague Company are known as the Inexorable for the favored tactics; they crush their foes beneath lumbering battle tanks and mechanized assaults. Ninth edition (2020) Announced on May 23, 2020, with the first update to the game's logo in 22 years. Warhammer 40k Imperial Guard Codex 5th Edition PDF Download. Strengths. Annoyingly, despite his sword having 'Decay' in the name, it is not a plague weapon, and neither is the vomit. Dark Hereticus powers affect Heretic Astartes, rather than [Legion] models, so it will buff your Death Guard. (97.2% chance to hit accounting for re-rolls he gives himself, 97.2% chance to wound anything in the game accounting for Plague Weapon re-rolls, 38% proc Mortal Wounds accounting for Plague Weapon re-rolls). Show up turn 2 or 3 move into their deploy zone and camp for the Repair Teleport Homer/Linebreaker secondaries. Ever since the release of War of the Spider, Death Guard have been considered one of the strongest factions in 40k. To put these guys in perspective, a squad of 6 of them can easily kill Girlyman in a. Alternate opinion: Even though it seems to be great, you might want to not take them after all. The next four Codex releases were revealed: Space Wolves, Blood Angels, Deathwatch and Death Guard â and these are scheduled to be released âbefore the end of the yearâ. Looking for the latest updates to your codex or battletome? Why Play Death Guard . Sweeping blows are nearly always better. Results of 3+ cause mortal wounds. They are roughly divided between 7 general stratagems and 14 unit-specific ones. They'll be dead. The bonus for Heavy Weapons only affects your Blightlord Terminators with a Reaper Autocannon and Heavy Stubber Chaos Cultists, since they're the only things with a heavy weapon, and supports you running a Melee+Ranged build so you can advance while still shooting or a pure ranged so you can reposition with no penalty. This is a place to share everything Death Guard. 5. Their signature disease is Gloaming Bloat. With the restriction of the table, however, this can be good, just watch out for Blast weapons. ... Is it possible to start with CSM and then maybe buy some death guard models and the codex further down the line and use a â¦ This page was last edited on 30 November 2020, at 15:46. However, the best melee weapon for him would probably be the Lightning Claw with +1A and reroll all wounds will make up for the reduced AP unless you are using Arch-Contaminator. Each of these FAQs contains all of the most up-to-date errata and answers youâll need to make sure that your games run as smoothly as possible, incorporating feedback from you guys and gals out there in the Warhammer community, the playtesters and of course, our studio design team. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! Cloud of Flies is an obvious strat to use to keep them safe every turn. A slight lack of rerolls; only 4 units have access to them (5 if you count the Termie Lord apart from the normal Lord). Just sit a Chaos Lord (or Mortarion at that matter) with this trait on top of some Blight Launcher Plague Marines and Plagueburst Crawlers and watch the fireworks. September 13, 2020. Malignant Plaguecaster Excellent Toughness on average, and most of your army, including some of your vehicles, have Disgustingly Resilient (which can be buffed), giving you a 1/3 chance to ignore every unsaved wound, even a mortal one! Also known as the Brethren of the Fly, they maintain plague fleets and acquire new ships to add to Mortarion's armada. If you don't get first turn, just hide in some ruins out of sight if you can, but after that turn, you can hide them easily. Codex Tyranids â November 4th. Just like the Thousand Sons before them. That didnât really work in 8th Edition, which revolved competitively about bringing brutal shooting and â¦ Mechanically, their warlord trait and first stratagem, Futility made Flesh, help make durable units like terminators and Lords of Contagion even more so. By. Both Typhus and Poxwalkers gain the Harbinger keyword if included in this detachment, and their rules emphasize taking large hordes of the latter. Then again you're a filthy heretic, who cares about defending? 3 of them can now be described as a remarkably versatile killy unit. Codex ISBN Release Date Superseded By Blood Angels ISBN 978-1788260503: December 2017: 9th Edition Codex: Space Marines Chaos Space Marines ISBN 978-1785819384: August 2017: 8th Edition Codex: Chaos Space Marines (2nd Edition) Dark Angels ISBN 978-1788260558: December 2017: 9th Edition Codex: Space Marines Death Guard ISBN 978-1788260053: September 2017 Has a 12" move and FLY. Demon princes from the daemons codex can use fleshy abundance to heal your daemon engines and be an overall monster in melee. Deathshrouds may be incredibly expensive, but it does pay to look at what you're getting with these. Scary indeed. All this combined with the coming changes to bump all your Marines up by 1 Wound gives you some pretty serious staying power. At the tabletop, think of it as somewhere between a Plasma and a Melta weapon. Nurglings and Daemon princes best your best synergies. The 5th Plague Company are known as the Poxmongers, and they make extensive use of Daemon Engines. This is awful on Mortarion as he will either outrun his support units that are buffed by this ability, or get shot to hell turn 1/2 because he has more than 9 wounds, gifting your opponent Slay the Warlord and robbing said support units of this buff anyway. Better The Meta: In better the meta we talk about the new rules for Death Guard and how they function as an army in the new Warhammer 9th Edition meta, what combinations can be used to take you to victory. This can give you some curious opportunities to explore (ex. 40k War Zone Imperial Guard Tactics. Slaanesh is, broadly speaking, an anti-melee melee army. 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Move up the board and fire what long range weapons you can also get S8 Plaguespitters your!